frederic villain

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Friday, 18 Aug 2017

Summary:
One year after a worldwide cataclysmic event that wiped out most of the human race, a man struggles for his survival in a desolate city as he tries to reunite with his long lost family. In this post-apocalyptic tale, there are no supernatural threats, just an everyman who faces a decaying and hazardous world and humanity’s darkest inclinations. Will you cling to your humanity and help strangers or are you ready to sacrifice others in order to survive?

Developer:
Genre:
Technology:
Platforms:

Ubisoft Shanghai
Action Adventure
Unreal

Contribution to the project:
I was the Lead Software Engineer on both platforms. My role was to manage the multicultural engineering team, to overview all the technical aspects of the project, and work on the integration with the other teams (such as Animation, Level Design, Game Design, Audio, etc...) I was especially involved with the software design of all the gameplay and AI features, as well as the Engine Systems from conception to debugging.

One of my main tasks was to evaluate the features with the creative team and define, with the engineers, the best way to implement those in a reasonable time frame. Because the team was relatively small I was also involved in the implementation and debugging of some major features (including: main character navigation, camera, etc...)

During the course of the project I was working actively with the QA team to define branching strategies for simultaneous release of the game on both platforms. For the last part of the project I was in close contact with the QC teams (in China, Romania and India) to make sure Technical Requirements and Quality Standards were met before the submissions.

Game Trailer: